Building Phygital Interfaces on Snap Spectacles
Turning physical objects into interfaces for AR
What does it mean to design for a world where physical and digital merge? In this deep-dive interview, designer Orlando Mathias shares how he uses a physical-first approach to create interactions in augmented reality. From prototyping with real materials to working with Snap Spectacles and AI, he unpacks how designers can break free from mobile-centric thinking and build meaningful spatial experiences.
Before getting into the interview, I wanted to quickly introduce you to today’s sponsor Gracia AI. Gracia AI is the only app that allows you to experience Gaussian Splatting volumetric videos on a standalone headset, either in VR or MR.
It is a truly impressive experience and I recommend you to try it out right now on your Quest or PC-powered headset.



