How to Make Procedural Generation Look Good and Fun 😉
In this episode, we dive into the creative mind of Oskar Stålberg, the developer behind many acclaimed indie successes like Bad North and Townscaper. He shares how procedural generation shaped the game, his experiences optimizing it for mobile and VR, and how he found the delicate balance between art and technical constraints. Stay until the end because if you are interested in procedural generation you will love this creative game masterpiece I will share.
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